Journal Article 1 Mention
Underestimating digital media harm
Jean M. Twenge•2020
Jonathan HaidtThomas E. Joiner
Top 1% · 99th Percentile
193 citations · Artificial Intelligence

TLDR

Digital media use may affect well-being more seriously than some researchers claim. Looking only at average results can hide larger problems, especially for girls who use social media.

Summary

1 Study Aim

The authors aim to challenge claims that digital media has only trivial effects on well-being. They examine whether average effect sizes (measures of how large a difference is) hide important differences between groups. The authors focus especially on social media use among girls and question whether small overall results should prevent policy changes. Small average differences may conceal serious problems for some young people.

2 Study Design

The article presents a critical comparison of analyses using large existing datasets. The authors contrast findings that show a small negative association (a statistical link) between screen time and well-being with other analyses of the same data. They emphasize different analytical choices, including separating social media from other digital activities and examining gender differences. The supplied material does not identify the datasets, sample sizes, or detailed statistical procedures. The authors compare different ways of studying existing data rather than running a new experiment.

3 Findings

The authors argue that describing the relationship between screen time and well-being as negative but too small for policy change is misleading. They report that other analyses of the same datasets identify practically important differences, especially between social media use and well-being among girls. The article therefore warns that overall averages can underestimate digital media harm. It supports examining specific activities and groups instead of treating all screen use as equivalent. The supplied material does not state a separate formal recommendation. Some digital activities may matter much more than overall screen-time averages suggest.

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