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The computer BESK and an early attempt to simulate galactic dynamics
P. O. Lindblad2015
Few Citations
1 citations · Artificial Intelligence
Open Access

TLDR

This paper tells the story of one of the first computer simulations of how galaxies move and form spiral arms, showing how early computers helped scientists understand space better.

Summary

1 Study Aim

The paper aims to describe one of the earliest computer-based attempts to simulate the movement and structure of galaxies. It focuses on how the BESK (Binary Electronic Sequence Calculator) computer was used to model galactic dynamics and create a movie showing these simulations. The author also explains the background and key features of the simulation, helping readers understand what the movie demonstrates. Simply put: The paper explains how scientists first used computers to model and visualize how galaxies change shape over time.

2 Study Design

The research used the BESK computer, which had limited memory and speed, to simulate a galaxy using the N-body problem (a way to model how many objects move under gravity). The simulation represented a galaxy as a flat disk with 116 mass points arranged in three rings. The gravitational forces were calculated using a fixed central force and a method called fourth order Runge-Kutta integration (a step-by-step way to predict movement). The simulation started with a small disturbance in the middle ring and tracked how the system evolved over hundreds of millions of years, with each step representing 8 million years. Simply put: The study used an old computer to model a simple, flat galaxy and watched how its shape changed after a small push.

3 Findings

The simulation showed that a small disturbance in the middle ring of the galaxy caused waves and changes in shape, leading to the formation of spiral arms. These arms first appeared as leading arms, then switched to trailing arms due to the self-gravity of the arms themselves, not just because of the galaxy's rotation. Over time, the spiral arms stretched out and faded, but new bar-like shapes and spiral patterns formed again. The study demonstrates that even with simple models and early computers, scientists could observe complex behaviors like the creation and transformation of spiral arms in galaxies. The findings highlight the value of computer simulations in understanding galactic dynamics, even with limited technology. Simply put: The results showed that even basic computer models could reveal how galaxies form spiral arms and change shape over time.

Abstract

The first N-body simulation of interacting galaxies, even producing spiral arms, was performed by Erik Holmberg in Lund (1941), not with a numerical computer, but by his arrangement of movable light-bulbs and photocells to measure the luminosity at each bulb and thereby estimate the gravitational force. A decade later, and with the arrival of the first programable computers, computations of galactic dynamics were performed, which were later transferred into a N-body simulation movie. I present here the background details for this work with a description of the important elements to note in the movie which may be retrieved at http://ttt.astro.su.se/~po .

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